PS4 Jailbreak 1.52 CFW Official With Detailed Instructions

PS4 JAILBREAK 1.52

Features

  • 100% legal
  • NO BRIKS
  • Insects free
  • Backup games Works
  • Effortless installation
  • Fast download and instalation
  • You can play multiplayer games
  • Games from disc work
  • You can utilize it many times
  • Work on almost all region
  • Does not require opening the console and any change
  • Just plug and install very simple.
  • Easiest ps4 jailbreak 1.52

How to jailbreak PS4 1.52

Steps and Instructions are very necessary for jailbreaking the device. If you miss any of them then you will not be able to jailbreak your device properly. Below are the mentioned steps and instructions for ps4 jailbreak 1.52.

Instruction on how to jailbreak ps4 1.52:

You will need a USB flash drive with at least 1GB of free space (the update is around 900MB).

Step 1: Get the 1.52 PS4 Update and Jailbreak Files For PS4 Jailbreak 1.51 From Below!
download button

Step 2: Create Folders on the Flash Drive
Plug your flash drive into your PC and make a folder called PS4. Inside that, create a folder titled UPDATE.
These folders must be capitalized.

ps4_pc_update_clip_diagram_us

Step 3: Drag the PS4 Update Over
Drag your update file (PS4UPDATE.PUP) and save it in the UPDATE folder you created on the flash drive. Then safely eject your thumb drive.

Step 4: Turn Off Your PS4
Turn off the power of your PS4 completely. There is a default standby mode and an off mode. Just make sure the power indicator is not lit or hold the power button for 7 seconds until you hear a beep.

Step 5: Plug the Flash Drive into the PS4
Insert your USB flash drive with the 1.51 update on it into your PS4′s USB port. Hold the power button again for 7 seconds to launch it in “safe mode.”

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Step 6: Go to System Update
Now, with the system on, plug in the DS4 controller and hit the PlayStation button. Then go over and select Update System Software.
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Then select Update from USB Storage Device and follow the on-screen instructions.

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STEP 7: It will say it found Version 1.52-JB press OK

STEP 8: After few minute, your PS4 will update, beep 4 times then shut down.

STEP 9: Power up your PS4 (You will have to do it on the console and not by the controller)

STEP 10: Your PS4 Jailbreak 1.52 is now done! CFW!

 

PS4 Jailbreak

Why are you here today? It is because you came here looking for the ps4 jailbreak! Why should you jailbreak your ps4? Well this is exactly what this site will be about. The PS4 jailbreak will be out right after the PS4 is released. Although the playstation 4 is not released yet, when it is the jailbreak for the ps4 will show up on this website right away! In order to jailbreak the ps4 it’s important to make sure which method you are going to use. When the Ps3 just came out, there were a few methods for jail breaking the ps3, Later on, the usb jailbreak came out, and anyone that could use a computer or could follow instructions could jailbreak their own ps4 easily and effortlessly. Recently, sony is starting to hammer down on all the ps4 jailbreak methods that are out there, so keep this site on your bookmarks so you can be up to date with anything new that prevents the jailbreak of the ps4 and how you can counter it.

On our site, you will find the most helpful kinds of guides and tricks and tutorials on how to ps4 jailbreak step by step. The process of jailbreaking ps4 is not actually that difficult as long as you can follow directions and assuming those directions are well thought out. If they are not, or if you end up messing up some of the directions, you could seriously do something really bad to your playstation 4 system or hardware. If you ever look online or on craigslist, many people sell this jailbreaking ps4 service for quite a bit of money, it can cost almost up to one hundred dollars, all for something you could do for yourself in a matter of minutes. One of the questions I frequently get and also frequently have to answer, is the ps4 jailbreak legal? Well, think about it this way, you already shelled out over four hundred dollars for a product, don’t you think you should own some rights to it? In a recent court case, they ruled that the ps4 jailbreak IS indeed legal, but when you tamper with a system like that, then your warranty will be voided.

IT does make sense, because companies have already earned money when you purchased their product. They do not want refunds from people who have taken this risk and ended up breaking their device, so any ps4 jailbreak activity WILL end up voiding your warranty. That is why we will take good care in making sure each step is done very cleanly and that there is no room for error. When you follow our guides on jailbreaking ps4, you will never end up with a bricked system and we will always have a safe restore in case anything does go wrong (although nothing has not in this case!). Another thing to note is that we will have picture and video guided tutorials for you to watch. The whole point of this site is so you can do the ps4 jailbreak on your own in your own house. We don’t want you to take any risk in bricking your system, that is why we will take every step so seriously that there will be no room for error. It is your product, you paid for it, you should be able to choose what you want to do with it, Don’t you agree?

ps4 jailbreak

Easiest Jailbreak Method!

Since the jailbreak ps4 can be a little stressful especially if you did not jailbreak the ps3 back in the day, you should take care in each step you do, reading one step ahead each time to get rid of the case of bricking your system. If you just follow our clear cut instructions on the ps4 jailbreak, there should be no reason your system will get bricked and you will be just fine. We will not include any super high tech instructions or anything that the general population would not be able to follow, so that everyone not just high tech people will be able to do the ps4 jailbreak, and you will not have any need to purchase it on craigslist or any other websites. We will have all the methods of jailbreak ps4 and you can choose which one works for you. The USB method is the easiest and the blu-ray method is the most difficult and requires some tech knowledge.

Being able to jailbreak ps4 does not mean that you possess a technological skill that others may not have. Most people should be able to carry out the ps4 jailbreak with the instructions listed on our site. A market version of the ps4 jailbreak has arisen as you might have seen it costs over thirty dollars and is basically a guide you download after paying. If you just go on our site and get the ps4 jailbreak guide, then you will find out that that thirty dollars is a dang waste! You can jailbreak your ps4 fine and for FREE by going through our site.

I personally think that jailbreaks improve the quality of the product that you originally purchased. Think about it, when you jailbreak it you are adding more capabilities to your device. When you do the ps4 jailbreak, you add new features and software that the original developers did not know they could achieve. As more and more people do the

ps4 jailbreak

, sales will rise for the ps4 because people will be intrigued by the features that have become available because of the jailbreak ps4.

We know, you might be a bit scared of doing the ps4 jailbreak, especially with how much money you just spent investing into this fun device. Hopefully you will come to see how many successful ps4 jailbreak stories there will be on our site from people of all kinds and all backgrounds. Hopefully this will give you the confidence to jailbreak your own ps4 and find out all the features that your ps4 could have, but were not available before the jailbreak happened.

We hope you enjoy your stay here at ps4 jailbreak! Keep an eye out for updates on our site and we hope you have great success in doing your own ps4 jailbreak!

Sony reportedly had methodical plan to poison the well for the Xbox One

Sony PlayStation 4 Xbox One Pricing

4:15 PMSony has been very eager to apitalize on the multiple mistakes Microsoft made in rolling out the Xbox One and now a new report from IGN suggests that Sony’s plans to stick a shiv into Microsoft may have been in the works for months. Unnamed sources tell IGN that Sony decided to scrap plans to require gamers to buy a PlayStation Eye sensor long before it unveiled pricing information at E3 in June. Ditching the Kinect-like PlayStation Eye let Sony knock a full $100 off the price tag for its next-generation console. More crucially, Sony also didn’t tell any of its partners about plans for a price cut to keep Microsoft in the dark. The result was that Sony earned the good will of many gamers by offering a lower-cost console that didn’t have any of the controversial DRM restrictions that Microsoft last week removed after weeks of intense criticism.

Sony Had “Completely The Wrong Attitude” To Third Parties During Pre-PS3 Era

Mark Cerny, speaking at Gamelab in Barcelona, has spoken out about the road to the PlayStation 4. In a live presentation the PS4′s system architect talked about the complexity of developing for the PlayStation 2, saying there was a “loss of flexibility” in game design because of the “low level graphics programming” required to get the most out of the console.

Cerny worked on graphics engines during that period, one of which resulted in Jax and Daxter.

In 2003, Yoshida talked to Cerny about his “concerns”, many of which were about costs of development – the “typical team had tripled”. Yoshida was talking about the next platform transistion, and would SCE be “up to the challenge of PS3″ – could they use a “common engine” between development teams, and grow the tech team (known as the ICE Team) to share knowledge and expertise.

Yoshida planned for “inter-team collaboration”, and even though at the time Cerny knew nothing about the PS3, the team studied hard on new technologies, like shaders. In the early days the hardware teams didn’t communicate with the game teams, but with the PS3 the ICE team would be integrated with the hardware teams, and Cerny would be central to this collaboration, not least because of his Japanese language skills.

Kutaragi’s Cell chip has already developed at this stage, and was passed to Cerny to see “what he could do with it”. He explains that developing for the new CPU “required huge effort” and was highly complicated. Cerny worked on a formal presentation, making “quite good process” on the Cell’s SPUs, but explains he was “focused on the task at hand” rather than thinking of practical applications for the chip – like games.

“It was hard to do the most basic tasks on the hardware,” he admits. It took a year or so to “crack the puzzle” and “there was now potential” with some great first party titles. Sony were happy they’d got “a tremendous lead over all the third parties on the system” – yes, really. “This was completely the wrong attitude, but we just didn’t know any better” he says.

Less than two years before the PS3′s launch, Cerny shifted to working on launch titles. At that time focus was “99% hardware, 1% software”. There was no debugging, no profiling, no graphics driver – it was all “in a primitive state” – and the third parties like EA and Ubisoft were “having an easily more difficult time.”

Engine development on PS1 took 1 month, on PS2 3 months, and on PS3 up to a year, Cerny added.

Of course, that all changed, and after the machine shipped Sony looked at “what worked and what hadn’t”, in order to look at what to change for PlayStation 4. This process was “inclusive and collaborative” for the first time, Cerny said. PS4 was originally going to use Cell again, at least it was an option to enhance it, but there were “other options”.

“Choosing a CPU would be a very big deal”, he admitted. “Timeline, business structure, development cost”. Cerny mentioned PowerPC and X86, the latter was apparently claimed to be “unusable in games consoles”. Cerny disagreed, saying he “spent his holiday in 2007 researching the X86″ and added that progressive enhancements changed conventional thinking.

Cerny went to Yoshida, pitching his skills as a lead architect on the PS4. He’d have to “leave WorldWide Studios” and work for SCE, although he wasn’t actually a company employee. In 2008 the development of PS4 began “in ernest” and began conversations with game developers, and started on the hardware.

“We wanted their input on the design” he said, referring to third parties, but said their solution was to make a questionnaire and present that to the developers and studios. Some questions were about GPU types, bandwidths, and so on, but more importantly Sony asked third parties about “the flavours of next-generation consoles”.

“Everyone we sat down with knew we were asking for feedback of PS4″, he admitted. “The number one piece of feedback was that the system had to be unified, one pool, and that if we had the money to spend we should invest it in an expensive GPU.”

They didn’t want an “exotic” GPU, though. Ray tracing, for example, would be a waste.

Cerny concentrated on some “rich features” for year one, and more “speculative” features for further down the line. Sony concentrated on ensuring the architecture was easy to use, but with powerful tech – GDDR5 memory, for example. The “Time To Triangle” for PS4 is back to 1-2 months, a huge contract to the 6-12 months that it was on PS3.

“Titles are much easier to bring to PlayStation 4″, Cerny claims. The GPU can be used for raycasting for audio, physics, collision detection, decompression, and so on, for example. “As developers learn to use these techniques later on”, he adds, “we’ll see richer and even more interactive worlds.”

It seems like lots of things were run by first and third parties during the development of the PS4 console. Cerny mentions Rockstar, Ubisoft, EA and Activision, and large-scale technical presentations that went well, and some that “let them know when they’re on the wrong track”.

PlayStation 4 OS is a modified version of FreeBSD 9

Almost everyone knows by now that Sony has ditched its Cell microprocessor for an x86_64-based architecture for the PlayStation 4, but did you know the operating system that runs on the console is based on open source OS FreeBSD 9.0?

 

That’s right. Sony has built a custom operating system called Orbis OS based on FreeBSD 9.0 for its newest console. The folks at VGLeaks apparently got their hands on a second-generation SDK for the PlayStation 4, which when booted, shows a GRUB menu with options to load the operating system either in console mode or graphics mode (the mode you see on the PS4).

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The GRUB bootloader for the PS4′s SDK (Image credit: VGLeaks)

 

 

When launched in console mode, it’s obvious that the OS has a Unix-like file and directory structure. It would certainly have been much easier to build an operating system based on FreeBSD for the PS4 than for the PS3, as the distribution supports the x86_64 architecture.

 

While it is surprising that Sony chose to build the operating system with FreeBSD for the base over Linux, it does make some sense as the BSD license can be called “more free” than GPL. Software is just as free when using BSD as when you’re using GPL, but the former allows someone to take something that you’ve developed, incorporate it into their own product and sell it, without mandating that you need to be either compensated or credit for your work (depending on the type of clause).

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The very Unix-like file system (Image credit: VGLeaks)

 

 

GPL, on the other hand, states that while money can be exchanged over software, free software must always remain free. A company can take your code, repackage it and charge money for any services offered or the repackaging, but the source code for the new product will still have to be made available for free. In short, GPL aims to keep free softwares from becoming proprietary.

 

The news also gives rise to an interesting possibility. The PS4 runs on an octa-core AMD APU, but there are currently no AMD graphics drivers capable of the PS4’s graphics capabilities available for FreeBSD yet. It could be the case that Sony and AMD joined hands to develop custom graphics drivers for the PS4.